{"id":3724,"date":"2025-05-24T15:30:05","date_gmt":"2025-05-24T22:30:05","guid":{"rendered":"https:\/\/trimira.com\/boardgames\/?page_id=3724"},"modified":"2025-06-08T08:29:29","modified_gmt":"2025-06-08T15:29:29","slug":"about-me","status":"publish","type":"page","link":"https:\/\/trimira.com\/boardgames\/about-me\/","title":{"rendered":"About Me"},"content":{"rendered":"<div id=\"pl-gb3724-69ea225b951ed\"  class=\"panel-layout\" ><div id=\"pg-gb3724-69ea225b951ed-0\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-gb3724-69ea225b951ed-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-gb3724-69ea225b951ed-0-0-0\" class=\"so-panel widget widget_sow-image panel-first-child\" data-index=\"0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-image so-widget-sow-image-default-0e81901edc85-3724\"\n\t\t\t\n\t\t>\n<div class=\"sow-image-container\">\n\t\t<img \n\tsrc=\"https:\/\/i0.wp.com\/trimira.com\/boardgames\/wp-content\/uploads\/2025\/05\/ChatGPT-Image-May-24-2025-03_21_00-PM.png?resize=150%2C150&amp;ssl=1\" width=\"150\" height=\"150\" srcset=\"https:\/\/i0.wp.com\/trimira.com\/boardgames\/wp-content\/uploads\/2025\/05\/ChatGPT-Image-May-24-2025-03_21_00-PM.png?w=1024&amp;ssl=1 1024w, https:\/\/i0.wp.com\/trimira.com\/boardgames\/wp-content\/uploads\/2025\/05\/ChatGPT-Image-May-24-2025-03_21_00-PM.png?resize=300%2C300&amp;ssl=1 300w, https:\/\/i0.wp.com\/trimira.com\/boardgames\/wp-content\/uploads\/2025\/05\/ChatGPT-Image-May-24-2025-03_21_00-PM.png?resize=150%2C150&amp;ssl=1 150w, https:\/\/i0.wp.com\/trimira.com\/boardgames\/wp-content\/uploads\/2025\/05\/ChatGPT-Image-May-24-2025-03_21_00-PM.png?resize=768%2C768&amp;ssl=1 768w\" title=\"About Me\" alt=\"\" \t\tclass=\"so-widget-image\"\/>\n\t<\/div>\n\n<h3 class=\"widget-title\">About Me<\/h3><\/div><\/div><div id=\"panel-gb3724-69ea225b951ed-0-0-1\" class=\"so-panel widget widget_sow-editor panel-last-child\" data-index=\"1\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<h3>My Design Vision<\/h3>\n<p><strong>My vision is to create games that feel fresh, feel new, and feel intuitive.<\/strong> I want to design experiences that pull players in and leave a lasting impression. If players say, \u201cLet\u2019s play again,\u201d or \u201cThat was fun,\u201d then I\u2019ve done my job.<\/p>\n<p>To make that happen, I start with questions. What combinations of mechanics and themes have board games missed? What mechanics and themes have been overlooked or forgotten? Sometimes the answer is a forgotten mechanic. Other times, it\u2019s a twist on the familiar. I want every game I make to feel fresh, to offer a new experience, and to make players wonder why no one had done it that way before.<\/p>\n<hr \/>\n<h3>My Design Manifesto<\/h3>\n<p><strong>1. Start By Exploring Possibilities<\/strong><\/p>\n<p>Every design begins with a question:<\/p>\n<h6 style=\"padding-left: 40px;\"><span style=\"color: #000000;\"><strong><em>What is possible?<\/em><\/strong><\/span><\/h6>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=WyOSqjIABe0\">Inspired by the OK GO Ted Talk<\/a>, I wanted to come up with a fresh and enjoyable board game to play.<br \/>\nI search for mechanics that have been underused (<a href=\"https:\/\/boardgamegeek.com\/boardgamemechanic\/2955\/mancala\">Mancala<\/a>), misused (<a href=\"https:\/\/boardgamegeek.com\/boardgamemechanic\/2035\/roll-spin-and-move\">Roll-and-Move<\/a>), or forgotten (<a href=\"https:\/\/boardgamegeek.com\/boardgamemechanic\/2932\/auction-dutch-priority\">Auction: Dutch Priority<\/a>).<br \/>\nI search for themes that have neglected, underrepresented, or never tried.<\/p>\n<p><strong>2. Small Changes, Forgotten Tools<\/strong><\/p>\n<p>My design philosophy is simple.<\/p>\n<ul>\n<li>Take familiar mechanics and\/or themes and reshape how they are played.<\/li>\n<li>Take underused or overlooked mechanics and\/or themes and apply them in a new way.<\/li>\n<li>Combine.<\/li>\n<\/ul>\n<h6 style=\"padding-left: 40px;\"><span style=\"color: #000000;\"><strong><em>Multiple interacting Tug-of-War tracks. Contracts you don&#8217;t want to fulfill. A race game with words that isn&#8217;t a word game.<\/em><\/strong><\/span><\/h6>\n<p>Sometimes the surprise comes from a twist on something players already know. Other times, it comes from using something they never expected to see.<\/p>\n<p>Either way, the goal is the same: to show what happens when we look beyond what is commonly done.<\/p>\n<p><strong>3. Mechanics Fade into the Background<\/strong><\/p>\n<p>I design for the player, not for the mechanic. I want players to:<\/p>\n<ul>\n<li>Feel welcome when they sit down<\/li>\n<li>Feel clever as they explore<\/li>\n<li>Feel wonder when they discover something new<\/li>\n<\/ul>\n<p>If players forget the system and just play, and they say \u201cthat felt different, but I don\u2019t know why,\u201d then the design has done its job.<\/p>\n<p><strong>4. Reward the Player<\/strong><\/p>\n<p>I want my games to allow players to be clever, curious, and risk-takers.<\/p>\n<h6 style=\"padding-left: 40px;\"><span style=\"color: #000000;\"><em>Simple rules anyone can learn. Balanced games where everyone has a chance to win. Deliver satisfying moments that reward players.<\/em><\/span><\/h6>\n<p><strong>5. My Legacy is to Inspire<\/strong><\/p>\n<p>I want to inspire current and future game designers to create.<br \/>\nIf someone picks up one of my games and sees a new possibility for their own work, then I know I&#8217;ve created something that matters.<\/p>\n<h6 style=\"padding-left: 40px;\"><span style=\"color: #000000;\"><em>Reframe the familiar. Rediscover the overlooked. Show what\u2019s possible.<\/em><\/span><\/h6>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n\n\n<p class=\"\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My Design Vision My vision is to create games that feel fresh, feel new, and feel intuitive. I want to design experiences that pull players in and leave a lasting impression. If players say, \u201cLet\u2019s play again,\u201d or \u201cThat was fun,\u201d then I\u2019ve done my job. To make that happen, I start with questions. What [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"nf_dc_page":"","footnotes":""},"class_list":["post-3724","page","type-page","status-publish","hentry"],"blocksy_meta":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/trimira.com\/boardgames\/wp-json\/wp\/v2\/pages\/3724","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/trimira.com\/boardgames\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/trimira.com\/boardgames\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/trimira.com\/boardgames\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/trimira.com\/boardgames\/wp-json\/wp\/v2\/comments?post=3724"}],"version-history":[{"count":5,"href":"https:\/\/trimira.com\/boardgames\/wp-json\/wp\/v2\/pages\/3724\/revisions"}],"predecessor-version":[{"id":3893,"href":"https:\/\/trimira.com\/boardgames\/wp-json\/wp\/v2\/pages\/3724\/revisions\/3893"}],"wp:attachment":[{"href":"https:\/\/trimira.com\/boardgames\/wp-json\/wp\/v2\/media?parent=3724"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}