
The Amazing Vowel Race

Mechanics
Predictive Bid • Moving Multiple Units • Hand Management
Game Overview
Earn the most points by predicting vowel standings each round and strategically influencing vowel movement through Card Play and Power Cards. The game ends when a vowel crosses the finish line.
Components
- 1 Race Track (50 spaces, 5 lanes: A = Orange, E = Yellow, I = Green, O = Blue, U = Purple)
- 5 Race Tokens (A, E, I, O, U)
- 108 Word Cards
- 5 Vowel Movement erasable boards
- 5 Whiteboard markers
- 15 Prediction Tokens (3 per player)
- 21 Power Cards (7 of each level 1, 3, and 5)
- 75 Point Tokens (25 1-point, 20 5-point, 15 10-point, 10 25-point, 5 100-point)
- Player Reference Guides
Setup
- Race Track Setup: Place the Race Track and Vowel Movement Board in the center. Place Race Tokens at Start.
- Deal Cards:
- 2-3 Players: Deal 5 cards per player.
- 4-5 Players: Deal 4 cards per player.
- Power Cards: Separate Power Cards by power level and shuffle. Reveal 1 Power Card per level accessible to all players.
- Prediction Tokens: Each player receives 3 Prediction Tokens of their color.
- Starting Points: Each player receives 2 5-Point Tokens (total 10 Points each)
- Starting Player: Player whose name comes first alphabetically.
Gameplay Overview
Each round consists of three phases: Prediction, Card Play, and Scoring.
Phase 1: Prediction
- The first player places 1 Prediction Token on a vowel.
- Play continues to the left (clockwise), with each player placing 1 Prediction Token on their turn.
- Repeat this process until all Prediction Tokens have been placed.
- Players may place their Prediction Tokens on a vowel already selected by another player, but may not place multiple Prediction Tokens on the same vowel themselves.
Phase 2: Card Play
- Players, before playing a Word Card, may:
- Purchase a Power Card by paying its cost (1, 3, or 5 points).
- Resolve the Power Card effect immediately.
- Replace used Power Card immediately with a new one from the deck.
- Players must play one Word Card from your hand:
- Write the word on the erasable board.
- Move vowels according to the track numbers over the corresponding vowel.
- Wild “Y”: Choose a vowel for “Y” and decide if it moves forward or backward by the number above “Y”.
- Players continue taking turns until:
- 2-3 Players: Play 3 cards each.
- 4-5 Players: Play 2 cards each.
- Discard any remaining cards at the end of the round.
Phase 3: Scoring
- Determine vowel standings.
- Resolve predictions:
- Vowel Standing is 4th or 5th Place: 0 Points regardless of the prediction
- Prediction Exactly Matches Vowel Standing: 3 Points.
- Prediction is 1 Off Vowel Standing (ex: Player predicted 2nd and the vowel standing is 3rd or 1st): 2 Points.
- Prediction is 2 Off Vowel Standing (ex: Player predicted 1st and the vowel standing is 3rd): 1 Point.
- Apply Placement Multiplier:
- 1st Place Vowel: x1
- 2nd Place Vowel: x2
- 3rd Place Vowel: x3
- 4th Place Vowel: x4
- 5th Place Vowel : x5
- Multipliers will change each round based on the vowels current position.
- Multiply the points earned for each prediction by the corresponding vowel’s Placement Multiplier.
Power Cards
- Players may purchase one Power Card per turn.
- Power Cards have a cost of 1, 3, or 5 points.
- Power Card List (1-cost):
- Drop Caps: Do not include the first letter of the word (ex: PLACE -> LACE).
- Find / Replace: Discard a card. Draw 3 cards from the deck. Choose 1 to keep. Discard the rest.
- Copy / Paste: Discard a card. Write the last word as written.
- Insert: Write 1 X anywhere inside the word (i.e. not at the beginning or the end).
- Palindrome: Write the word in reverse order.
- Indent: Write exactly 3 Xs before writing the word.
- Typo: Swap positions of any two letters in the word.
- Power Card List (3-cost):
- Auto Correct: Treat 1 vowel in the word as a Y (with all Wild Y abilities).
- Backspace: Convert 1 or more vowel movement values to negative (i.e. go backwards).
- Abbreviation: Remove all but 1 vowel when writing the word. Add +2 movement to the remaining vowel for each vowel removed.
- Double-Space: Double the movement value of 1 vowel.
- Undo: Remove the last word written before writing.
- Footnote: Use the movement numbers BELOW the written word.
- Strike-through: Choose 2 words to write. Write the first word. The first word is ignored for movement. Use the second written word for movement.
- Power Card List (5-cost):
- Center Align: Move the 1st place and last place vowel to tie with the 3rd place vowel.
- Edit: Swap 2 of your 3 predictions.
- Justify: Move the 4th place to tie with the last place vowel AND move the 2nd place vowel to tie with the 1st place vowel.
- Proofread: Vowels NOT in the written word move forward or backward 5 spaces (player’s choice).
- Footer: Move the 1st place vowel back the number of spaces between the 4th and last place vowels.
- Header: Move the last place vowel forward the number of spaces between the 1st and 2nd place vowels.
- Bullet List: Before a written vowel moves, all vowels behind it move half the distance (round up).
Endgame
- The game ends when any vowel crosses the finish line.
- Complete the current round.
- Final scores are tallied.
Winning
- The player with the most points wins.
- In case of a tie, ties are broken by alphabetical order by first name, then middle name, then last name
Quick Reminders
- Only one Power Card may be used per turn.
- Players may use multiple Power Cards over the course of a full round.
- Wild “Y” is flexible in vowel choice and movement direction.
- Predictions must be made on three different vowels each round.
- Refresh Power Cards immediately after one is used.
- Update vowel multipliers at the end of each round.
Notes for New Players
- Balance risk and reward by watching vowel standings and using multipliers wisely.
- High-cost Power Cards can create major swings late in the game.
- Early rounds often favor safer predictions; later rounds may reward bold moves!