Welcome To TriMira Games
Below you'll find a catalog of original prototypes. Each board game I design has a simple goal: to make the familiar feel fresh again.
That means starting with rarely used mechanics, blending them with familiar ones, and wrapping it all in themes that spark curiosity.
Some of the prototypes are ready to pitch, others still in development, but all are built to stand out.
Feel free to explore the collection and reach out if something sparks your interest.

Alien Invasion is a 1-5 player cooperative strategy game where players fend off an evolving alien threat. Powered by a machine-learning mechanic, the game learns and adapts, growing smarter with every move. No two games are ever the same.
Key Game Mechanics Used:
MENACE Inspired
Deck Building / Destruction
Tech Tree

The Amazing Vowel Race is a fast-paced strategy game where players predict the position of the racing vowels and control the race by playing pre-printed word cards. It's about timing, controlling, and outsmarting in a race where every word matters.
Key Game Mechanics Used:
Predictive Bid
Moving Multiple Units
Hand Management

In Destined To Fail players compete in a twisted trick-taking game where failure is not only an option... it's the goal. In this game coming in last (or even second place) is better than winning. Players carefully misplay tricks, manage their score, and try to stay one step behind.
Key Game Mechanics Used:
Single Loser Game
Trick-Taking
Turn Order: Claim Action

Fibonacci Attack is a cooperative game where players navigate a rondel-style command wheel to deploy defenses and launch attacks against waves of enemies. Each action must be carefully timed as sequence-based escalation punishes poor planning.
Key Game Mechanics Used:
Fibonacci Sequence Inspired
Rondel
Tower Defense

Friends Like These is a competitive strategy game where the only way to win is to negotiate, trade, and cooperate. Players help each other to help themselves but must be careful; every deal made might push your opponent closer to victory.
Key Game Mechanics Used:
Prisoner's Dilemma
Semi-Cooperative Game
Trading

Hackers is a Cyberpunk themed strategy game where players attack their opponent's firewall to take over their central core. Players do this by collecting blocks of code which can be used to attack their opponent or traded in for powerful hacker tools for future use.
Key Game Mechanics Used:
Mancala
Take That
Turn Order: Progressive

Hex Chain is a 2-player abstract strategy game where players connect colored discs while blocking their opponent's moves. Players must play 3 different colored discs, 2 on their side and 1 on their opponent's side (blocking that color from use).
Key Game Mechanics Used:
Connections
Hexagon Grid
Pattern Building

HexChange is a market management game where players collect hex coins to fulfill lucrative contracts. How lucrative is based on how well the players can manipulate the market. The game board is made up of modular hex pieces that build a new board every game.
Key Game Mechanics Used:
Mancala
Modular Board
Increased Value of Unchosen Resources

Inferred is a competitive logic game where each player receives a unique hidden rule and races to crack everyone else's. Players observe their opponent's patterns, test theories, and hope to discover the hidden patterns before their pattern is deciphered.
Key Game Mechanics Used:
Induction
Pattern Recognition
Pattern Building

Ingenium (in-JEE-nee-um) is a competitive Steampunk themed card game where players use paradoxical logic to solve shared invention challenges. Players race to complete contraptions with clashing tools, wild combinations, and unconventional thinking.
Key Game Mechanics Used:
TRIZ Inspired
Contracts
Pattern Recognition

In Nymbrai, players are mages inscribing powerful runes into their spellbooks using shared magical energy - guided each round by precise flicks and shifting patterns. Combine glyphs, obey ancient constraints, and race to build spells using nothing but cunning and dexterity.
Key Game Mechanics Used:
Flicking
Bingo
Pattern Building
Order vs Chaos


Order vs Chaos is a 2-player tetrominos tile placement game that asks the ultimate question: Is it better to be in control OR have your life dictated by randomness? One player plays Order and the other plays Chaos as they race to fulfill contracts or to call forth entropy.
Key Game Mechanics Used:
Tug Of War
Tile Placement
Contracts
More Information

Perfect Balance is a 2-player abstract strategy game where players move pieces to their side of the board without going off the edge. Each move grows more complex as it can affect up to four other pieces, challenging players to maintain control and balance.
Key Game Mechanics Used:
Moving Multiple Units
Roll / Spin and Move
Solo / Solitaire Game

In Salvage Wars players scavenge scraps to build custom battle-bots to fight in the scrapyard arena. Players race to build their ultimate machine from discarded junk parts and face the ultimate challenge - Does their bot hold up or fall to pieces?
Key Game Mechanics Used:
Auction: Dutch Priority
King of the Hill
Programmed Movement
More Information

Synkra-Tech is a competitive engine-building game where players design and optimize impulse-driven factory systems to fulfill custom product orders. Efficiency is key as players race to outbuild rivals and satisfy the demands of a high-pressure market.
Key Game Mechanics Used:
Impulse Movement
I Cut, You Choose
Tech Trees / Tech Tracks
More Information

Tipping Point is a darkly satirical strategy game where players are bitter political rivals dismantling global stability. Players juggle crises across multiple tug-of-war fronts and focus on one thing - seizing power. War is inevitable... just make sure you're ready when it comes.
Key Game Mechanics Used:
Tug Of War
Advantage Token
Force Commitment
More Information
Villain Inc.


Villain Inc. casts players as evil CEOs scheming for global domination by gaining influence, seizing key infrastructure, and unleashing loyal Supervillains from their secret labs. But watch out... a relentless Superhero is always on your tail.
Key Game Mechanics Used:
Interrupts
Area Majority / Influence
Worker Placement
More Information
Ideas In Work
Below are collection of concepts in progress and future projects I’m excited to develop further.
Karma Inc.

Karma Inc. was the title of a short story I wrote and it's just too good of a name not to make into a game. I’m playing with the idea of a shared-action track where one player’s action along the track triggers actions for the other players. A variation off of Follow or maybe Rondel.
Planned Mechanics:
Follow (variation that other players are forced to play a different action)
Nullen

Basic idea for Nullen is a dreamscape dungeon crawl like game. I would like to use a Roll / Spin and Move mechanic because it's looked down upon in the gaming community and I wanted to see if I could make a solid, fun, and strategically satisfying game with this mechanic.
Planned Mechanics:
Roll / Spin and Move (variation where the dice are subtracted from each other)
Lines of Succession

Lines Of Succession has players draw out territories on a map to build their kingdom. Combining Area Control and Card Drafting with Line Drawing with variations of having multiple lines going at once feels like a nice combo to explore.
Planned Mechanics:
Crayon Rail System
Area Majority / Influence
Closed Drafting