Welcome To TriMira Games

Below you'll find a catalog of original prototypes. Each board game I design has a simple goal: to make the familiar feel fresh again.
That means starting with rarely used mechanics, blending them with familiar ones, and wrapping it all in themes that spark curiosity.
Some of the prototypes are ready to pitch, others still in development, but all are built to stand out.

 

 

Explore the collection and reach out if something sparks your interest.
Click here to learn more about me and my design philosophy

    Alien Invasion is a 1-5 player cooperative strategy game where players fend off an evolving alien threat. Powered by a machine-learning mechanic, the game learns and adapts, growing smarter with every move. No two games are ever the same.

    Key Game Mechanics Used:
    MENACE Inspired
    Deck Building / Destruction
    Tech Tree

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    The Amazing Vowel Race is a fast-paced strategy game where players predict the position of the racing vowels and control the race by playing pre-printed word cards. It's about timing, controlling, and outsmarting in a race where every word matters.

    Key Game Mechanics Used:
    Predictive Bid
    Moving Multiple Units
    Hand Management

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    In Destined To Fail players compete in a twisted trick-taking game where failure is not only an option... it's the goal. In this game coming in last (or even second place) is better than winning. Players carefully misplay tricks, manage their score, and try to stay one step behind.

    Key Game Mechanics Used:
    Single Loser Game
    Trick-Taking
    Turn Order: Claim Action

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    Fibonacci Attack is a cooperative game where players navigate a rondel-style command wheel to deploy defenses and launch attacks against waves of enemies. Each action must be carefully timed as sequence-based escalation punishes poor planning.

    Key Game Mechanics Used:
    Fibonacci Sequence Inspired
    Rondel
    Tower Defense

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    Friends Like These is a competitive strategy game where the only way to win is to negotiate, trade, and cooperate. Players help each other to help themselves but must be careful; every deal made might push your opponent closer to victory.

    Key Game Mechanics Used:
    Prisoner's Dilemma
    Semi-Cooperative Game
    Trading

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    Hackers is a Cyberpunk themed strategy game where players attack their opponent's firewall to take over their central core. Players do this by collecting blocks of code which can be used to attack their opponent or traded in for powerful hacker tools for future use.

    Key Game Mechanics Used:
    Mancala
    Take That
    Turn Order: Progressive

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    HexChange is a market management game where players collect hex coins to fulfill lucrative contracts. How lucrative is based on how well the players can manipulate the market. The game board is made up of modular hex pieces that build a new board every game.

    Key Game Mechanics Used:
    Mancala
    Modular Board
    Increased Value of Unchosen Resources

    Rules:
    HexChange Rules (Google Drive)

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    Inferred is a competitive logic game where each player receives a unique hidden rule and races to crack everyone else's. Players observe their opponent's patterns, test theories, and hope to discover the hidden patterns before their pattern is deciphered.

    Key Game Mechanics Used:
    Induction
    Pattern Recognition
    Pattern Building

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    Ingenium (in-JEE-nee-um) is a competitive Steampunk themed card game where players use paradoxical logic to solve shared invention challenges. Players race to complete contraptions with clashing tools, wild combinations, and unconventional thinking.

    Key Game Mechanics Used:
    TRIZ Inspired
    Contracts
    Pattern Recognition

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    Lynkex is a 2-player abstract strategy game where players connect colored discs while blocking their opponent's moves. Players must play 3 different colored discs, 2 on their side and 1 on their opponent's side (blocking that color from use).

    Key Game Mechanics Used:
    Connections
    Hexagon Grid
    Pattern Building

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    In Nymbrai, players are mages inscribing powerful runes into their spellbooks using shared magical energy - guided each round by precise flicks and shifting patterns. Combine glyphs, obey ancient constraints, and race to build spells using nothing but cunning and dexterity.

    Key Game Mechanics Used:
    Flicking
    Bingo
    Pattern Building

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    Order vs Chaos

    Order vs Chaos is a 2-player tetrominos tile placement game that asks the ultimate question: Is it better to be in control OR have your life dictated by randomness? One player plays Order and the other plays Chaos as they race to fulfill contracts or to call forth entropy.

    Key Game Mechanics Used:
    Tug Of War
    Tile Placement
    Variable Player Powers

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    Perfect Balance is a solo abstract strategy game where the player move pieces to the different sides of the board without going off the edge. Each move grows more complex as it can affect up to four other pieces, challenging the player to maintain control and balance.

    Key Game Mechanics Used:
    Moving Multiple Units
    Roll / Spin and Move
    Solo / Solitaire Game

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    In Salvage Wars players race to scavenge scraps from a shared junkyard to build custom battle-bots to fight in the scrapyard arena. Players race to build their ultimate machine from discarded junk parts and face the ultimate challenge - Does their bot hold up or fall to pieces?

    Key Game Mechanics Used:
    Auction: Dutch Priority
    King of the Hill
    Programmed Movement

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    Synkra-Tech is a competitive engine-building game where players design and optimize impulse-driven factory systems to fulfill custom product orders. Efficiency is key as players race to outbuild rivals and satisfy the demands of a high-pressure market.

    Key Game Mechanics Used:
    Impulse Movement
    I Cut, You Choose
    Tech Trees / Tech Tracks

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    Tipping Point is a darkly satirical strategy game where players are bitter political rivals dismantling global stability. Players juggle crises across multiple tug-of-war fronts and focus on one thing - seizing power. War is inevitable... just make sure you're ready when it comes.

    Key Game Mechanics Used:
    Tug Of War
    Advantage Token
    Force Commitment

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    Villain Inc. casts players as evil CEOs scheming for global domination by gaining influence, seizing key infrastructure, and unleashing loyal Supervillains from their secret labs. But watch out... a relentless Superhero is always on your tail.

    Key Game Mechanics Used:
    Interrupts
    Area Majority / Influence
    Worker Placement

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    Ideas In Work

    Below are collection of concepts in progress and future projects I’m excited to develop further.

    Karma Inc.

    Karma Inc. was the title of a short story I wrote and it's just too good of a name not to make into a game. I’m playing with the idea of a shared-action track where one player’s action along the track triggers actions for the other players. A variation off of Follow or maybe Rondel.

    Planned Mechanics:
    Follow (variation that other players are forced to play a different action)

    Lines of Succession

    Lines Of Succession has players draw out territories on a map to build their kingdom. Combining Area Control and Card Drafting with Line Drawing with variations of having multiple lines going at once feels like a nice combo to explore.

    Planned Mechanics:
    Crayon Rail System
    Area Majority / Influence
    Closed Drafting

    Nullen

    Basic idea for Nullen is a dreamscape dungeon crawl like game. I would like to use a Roll / Spin and Move mechanic because it's looked down upon in the gaming community and I wanted to see if I could make a solid, fun, and strategically satisfying game with this mechanic.

    Planned Mechanics:
    Roll / Spin and Move (variation where the dice are subtracted from each other)

    Soul Asset, Inc.

    Soul Asset, Inc. has players play Demonic Law Interns crafting contracts so mortals can sell their souls. Due to several lawsuits these contracts must be designed correctly or there will be Hell to pay, literally.

    Planned Mechanics:
    Rondel
    Contracts
    Worker Placement

    Studio Legends

    Studio Legends is a Tug-of-War inspired concept where players have musician requirements (like fulfilling contracts) met by "mixing" the shared sound board. The idea is to have players being able to fulfill their requirements on any player's turn while they manipulate the sound board tug of war.

    Planned Mechanics:
    Tug Of War